The New Robocop

August 1, 2012

I am not really a child of the 80’s. I was born in 1984, so I didn’t have a lot of opportunity to immerse myself in pop culture.

Robocop was certainly not one of the movies I watched growing up. I remember watching the live-action series and I’ve seen the first movie a few times. I’ve seen a bit of 2 and 3, and I watched the Prime Directives miniseries when it aired.

The Hollywood machine has got its hooks into Robocop and a studio is remaking it. This, ladies and gentlemen, is the early concept art for the new Robocop, and by the Old Man is it ugly.

This new look has nothing going on.It doesn’t even have any common design elements with the original. The original Robocop’s iconic slit-visor is nowhere to be seen, nor the contrast between black polymer sheathing and the burnished steel armour, just dark blue and dark grey plates. How will those abdominal plates articulate? It doesn’t look like there’s enough space for Robo to store his sidearm in a thigh holster. It does not say “Robocop” to me. It doesn’t even say “cop” to me; it looks like a disposable minion from any first-person shooter developed in the last six years or a design rejected from Monday Night Combat for being too serious. If I saw this thing walking down the street, I wouldn’t feel safe, I’d be terrified.

Even ED-209 has changed. As seen on the OmniCorp front page, it’s just been made more complicated. What was so wrong with the gun pods? Everything’s exposed; I can’t tell what’s what. It’s as bad as the robot designs from the Transformers films.

Since these are early designs, there’s a lot of time for things to change. For an audience to identify with the character, Robocop needs an iconic look, and right now this design has none.


Rock of Ages

June 13, 2012

I just came back from a preview screening of Rock of Ages. If you’re thinking of going to see it, maybe I can sway you one way or the other. Read the rest of this entry »

d20 Modern NetBook of Famous Characters

February 4, 2012

I started this project several years ago to define characters from books, movies, and TV in the d20 Modern tabletop RPG system. It went over so well back then that I got lots of support to expand the scope.

After a while, I abandoned the project. I had moved on to other things. Recently, I took a look at what I had done and decided to reformat and polish the information and put it here. I don’t know if this thing gets traffic, but it’s better than sitting on my hard drive where nobody else can find it.

d20 Modern NetBook of Famous Characters

Short Story: Dane and the Dragon: The Tale of Yusaris

August 11, 2010

I wrote this as a submission to Epic Weapons’s Dragon Age Epic Tales contest. The criteria were to write a story of no more than five thousand words about a character, place, or creature from BioWare’s Dragon Age franchise. I took a look at the stories in the Dragon Age Codex and decided that I would write an expanded look at the adventures of the legendary hero Dane, specifically the story presented in the background of Yusaris.

In that story, Dane hunts and slays the dragon Fenshal with a weapon from its own hoard. Dane calls that sword Yusaris. He then goes on to use it to kill the werewolf and passes it to his son Hafter. This is my interpretation of the hunt for Fenshal and the finding of Yusaris.

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One Pager: Untitled Detective Story

June 8, 2010

Everything I’ve written has been speculative fiction in some form or another. This story is my attempt to do something different. It’s only a one-pager right now, and will remain so until I find the motivation to make something more of it. The text fits on a single page of a Word/ text document, in a format I learned in my Interactive Storytelling I class.

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Don’t Fear the Reaper

June 7, 2010

Here’s a rough sketch I did back in February. I don’t know what to say about it.

Game Review: Devil May Cry 4

June 3, 2010

I have been playing a lot of this game recently. It’s the hardest retail video game I have ever played. It’s wild. It doesn’t even pretend to be grounded in reality.

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