I was responsible for the initial narrative design of KON, the video game my class at The Art Institute of Vancouver produced. I had to communicate with the game designers to determine what they could do in the Unity engine that I described in the narrative design document and what I had to change to accommodate changes in scope and engine restrictions. Read the rest of this entry »
So my first post is a review of a three-year-old game. Why? Because Mass Effect is the kind of game I would like to work on: it has lots of story and background information, unique characters with plausible motivations, and plenty of stuff to explore and interact with.
Plus I can’t afford new games.
So here we go. Read the rest of this entry »
So, is this that fancy blog-thing the youngsters these days can’t stop talking about?
I don’t know what sort of content this blog will have in the future. I’m a writer, artist, and game designer, so I suppose you’ll see that sort of thing. I’m thinking about reviews of games I’ve played and movies I’ve seen; I’ll talk about my feelings on the writing, the art, and the design decisions.
I’ll also post my game design work. I’ve got some levels for Unreal Tournament 3, game design documents, and my favourite, narrative design documents. Storytelling is my thing.
Keep an eye on this blog and hope I don’t forget about it. At some point, I’ll build a new header image.